package constants.skills;

public class 魂骑士 {
  public static final int 三连斩 = 11001020;
  
  public static final int 灵魂鸣响 = 11000023;
  
  public static final int 光之刃 = 11001021;
  
  public static final int 元素_灵魂 = 11001022;
  
  public static final int 精准剑_新 = 11100025;
  
  public static final int 人神一体 = 11100026;
  
  public static final int 月光洒落 = 11101022;
  
  public static final int 坚定意志 = 11101023;
  
  public static final int 机警灵活 = 11101024;
  
  public static final int 瞬步 = 11101120;
  
  public static final int 摄魂斩 = 11101121;
  
  public static final int 猛袭 = 11101220;
  
  public static final int 灼影之焰 = 11101221;
  
  public static final int 钢铁之轮 = 11110025;
  
  public static final int 心灵呐喊 = 11110026;
  
  public static final int 旭日 = 11111022;
  
  public static final int 灵魂之眼 = 11111023;
  
  public static final int 灵魂守卫 = 11110024;
  
  public static final int 月影斩 = 11111120;
  
  public static final int 月光十字斩 = 11111121;
  
  public static final int 光速突击 = 11111220;
  
  public static final int 日光十字斩 = 11111221;
  
  public static final int 长剑专家 = 11120007;
  
  public static final int 幻千之刃 = 11120008;
  
  public static final int 人剑合一 = 11120009;
  
  public static final int 人剑合一_旭日 = 11120010;
  
  public static final int 希纳斯的骑士 = 11121000;
  
  public static final int 落魂剑 = 11121004;
  
  public static final int 日月轮转 = 11121005;
  
  public static final int 日月斩 = 11121014;
  
  public static final int 灵魂誓约 = 11121006;
  
  public static final int 日月轮转_月光洒落 = 11121011;
  
  public static final int 日月轮转_旭日 = 11121012;
  
  public static final int 落魂剑_傀儡 = 11121013;
  
  public static final int 月光之舞 = 11121101;
  
  public static final int 月光之舞_空中 = 11121102;
  
  public static final int 新月斩 = 11121103;
  
  public static final int 极速霞光 = 11121201;
  
  public static final int 极速霞光_空中 = 11121202;
  
  public static final int 烈日之刺 = 11121203;
  
  public static final int 灵魂之眼_坚持 = 11120043;
  
  public static final int 灵魂之眼_增强 = 11120044;
  
  public static final int 灵魂之眼_无视防御 = 11120045;
  
  public static final int 斩刺_强化 = 11120046;
  
  public static final int 斩刺_额外目标 = 11120047;
  
  public static final int 斩刺_额外攻击 = 11120048;
  
  public static final int 极速之舞_强化 = 11120049;
  
  public static final int 极速之舞_无视防御 = 11120050;
  
  public static final int 极速之舞_BOSS杀手 = 11120051;
  
  public static final int 冥河破 = 11121052;
  
  public static final int 守护者之荣誉 = 11121053;
  
  public static final int 灵魂之剑 = 11121054;
  
  public static final int 冥河破_爆破 = 11121055;
  
  public static final int 天人之舞 = 400011005;
  
  public static final int 天人之舞_月光球 = 400011022;
  
  public static final int 天人之舞_旭日球 = 400011023;
  
  public static final int 往生极乐 = 400011055;
  
  public static final int 往生极乐_Summon = 400011065;
  
  public static final int 往生极乐_冥河破 = 400011056;
  
  public static final int 日月分裂 = 400011089;
  
  public static final int 灵魂日蚀 = 400011088;
}


/* Location:              C:\PGX\Server.jar!\constants\skills\魂骑士.class
 * Java compiler version: 8 (52.0)
 * JD-Core Version:       1.1.3
 */